The previous PlayStation 3 has not exactly been a beacon of developing simplicity, but this new PlayStation 4 looks like it has learned from what made the PS3 difficult to develop for and has turned it into a positive.
According to a report from Eurogamer on Friday, "Dishonored's" lead level designer Christophe Carrier then discussed what developers need everyday.
"We need memory, you know?
"As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there's not enough memory.
"So knowing that memory is something that is going to be improved in the next generation of consoles: to us, it's a joy. It's something that we were waiting for.
"We were PC gamers at the beginning. We love PC games, and we had to make games on consoles. But the main problem was memory. The processors are good, but the memory, for our games, is the most important. So it's great," Carrier said.
Carrier then talked about how Arkane will continue to move forward in the future with their next game.
"We will try to stick to our culture, we will try to stick to our values, creating a fairly small team compared to the others in the industry, and keep all our values around fashion, game design, art.
"That's the future of Arkane. We make games because we like games; we want to make games we want to play. We will always do that. We're not going to change our philosophy or the way we make games.
"I'm not saying we're going to - we're not going to make the same game over and over, but we're going to stick to our passion. That's something that kept us going so. I think that's our strength," Carrier said.