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Gamers awaiting the "Waifu Age" fear Facebook's purchase of Oculus Rift

Facebook may be standing between you and your virtual anime girlfriend.
Facebook may be standing between you and your virtual anime girlfriend.

Since the concept of virtual reality was first conceived, men who are unlucky in love have dreamed of the day when they could strap on a helmet, design their ideal woman, and spend the rest of their days living happily with her. To some gamers, the Oculus Rift represents the realization of that dream. Developers with Oculus Rift devkits have already created game prototypes that superimpose an anime girl into the player's room, and allow the player to interact with her. Some of these prototypes are innocent, such as the one where your virtual anime girlfriend takes a nap on your bed. Other prototypes are far less innocent.

Thanks to the Oculus Rift, the "Waifu Age" seemed to finally be within reach; at long last, lonely gamers would be able to virtually embrace the fictional characters they had fallen in love with, or create their dream girl. However, shocking news jeopardized these plans: Facebook's announcement to purchase Oculus VR, the company developing the Oculus Rift, for two billion dollars.

Involuntarily celibate gamers began to panic immediately after this news was announced. They feared that Facebook would never allow a dating simulator to be released for their platform, much less the wild sex games they had been looking forward to. They imagined a Facebook-themed interface perpetually hovering in front of their eyes during gameplay, obstructing their view while trying to enjoy a date with their virtual anime girlfriends. They imagined nightmarish scenarios in which the Oculus Rift automatically posts status updates to Facebook, informing their friends, family, and co-workers of their shameful virtual activities.

The rest of the gaming community shared a strong negative reaction to this news, fearing that Facebook would cause the Oculus Rift to display intrusive advertisements or constantly force the user to update their Facebook feed. The public relations department at Oculus VR quickly attempted to dispel these notions by announcing that Facebook was going to be "hands-off" and was not going to interfere with their original vision of the Oculus Rift. However, many gamers remain skeptical.

Amidst the Facebook controversy, Sony announced their own head-mounted virtual reality device - codenamed Project Morpheus - which is will be competing with the Oculus Rift. One of the ways in which Sony demonstrated the Morpheus was to show off a demo in which the player walks around inside a room filled with anime girls. Clearly, Sony knows exactly what demographic is most interested in virtual reality technology. Several former proponents of the Oculus Rift have already jumped ship in favor of supporting the Morpheus instead, lured by the temptation of enjoying the presence of cute anime girls without fear of Facebook intruding upon their virtual experiences.

The consumer version of the Oculus Rift is expected (but not confirmed) to become available in late 2014 or early 2015, and is rumored to cost less than $300. There are even less details available about Sony's Morpheus; its projected release date and price point are currently unknown.

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