“There’s obviously a longer term goal with Frostbite Go. We think that we can push the boundaries on mobile as much as we’re pushing the boundaries on console and PC in the long term,” Soderlund said.
Soderlund said the tech is similar to the original Frostbite with a few important tweaks.
“(Frostbite Go is) basically the same tech base and code base (as Frostbite), but with a different rendering solution, and then specific mobile features in it, like network traffic over 3G, touch-screen interface changes and those types of things,” Soderlund said.
Because of the upgrade in tech, Soderlund believes EA can utilize future versions to take over the mobile gaming market.
“So this is the first Go – version 1.0. Versions 2 and 3 we’re going to start making games on Frostbite Go that will be featuring things that you’ve seen in the regular Frostbite code, like destruction and those types of things,” Soderlund said. “We think we can do something dramatic there, with the mobile sector, and make real games on those machines.”
Mobile, for Sutherland, is just the “natural evolution” for Frostbite Go.
“IPhones, tablets, Android phones are becoming a natural way for us to connect with our games, so we need to support it,” Soderlund said. “We looked at other external technologies, (but) we had a bunch of guys that convinced me that building Frostbite Go was a good idea, so that’s what we’re doing.”