Long before the current crop of indie games, to hear of a title that could use content from your computer to personalize itself were a rarity, spoken of in tones probably not befitting a video game. Even today, these titles few and far between despite having a vastly more accessible and passionate audience. Below are four of the best, sorted in no particular order.
Raycatcher keeps the play simple, giving players control over a 'flower' of circles in the center of the screen. Players use their mouse to rotate, catching incoming streamers on the correctly coloured circle to eventually expand the circle. It is an interesting casual game. A gameplay video featuring Neutron Dance by the Pointer Sisters can be seen here. This title can be purchased on Steam here.
Beat Hazard, as previously discussed, brings a combat oriented music experience to players, tasking them with command of a spaceship destroying wave after wave of enemy vessels generated by each track. Similar to Geometry Wars, players grow stronger through battle, and with the addition of the Ultra package, Beat Hazard has amplified itself to new and interesting heights with multiplayer co-op and head-to-head. A gameplay video, featuring Clash by Caravan Palace, can be seen here. The complete package, including Ultra and iTunes support, is available on Steam here.
The Polynomial: Space of the Music takes a more exploratory approach. Rather than a 'level' to beat, Polynomial generates a fractal based space, where play can happen at the players direction. Players are tasked with flying through a the space, engaging enemies and collecting powerups to enhance their turret. What is of note is the physics, demanding skills similar to a flight game to effectively defeat mobs and steer. A gameplay video, featuring Halcyon by Orbital, can be found here. This title can be purchased on Steam here.
Audiosurf has featured here before, but it bears repeating. This neon-drenched F-Zero meets Klax title puts players in charge of a variety of vehicles from the Mono to the Vegas, each with their own method of play, and an additional layer of difficulty called Ironmode which ups the score but removes each vehicles ability. It also features a weekly Audiosurf Radio, which features a new artist, making it not just a game with vehicles, but a vehicle for new artists as well. A video of the game, using Suzy by Caravan Palace, can be found here. The title is available for sale on Steam here.
All of the gameplay videos featured here were created by players, and not as promotional material. As always, I can be found on Steam as OperatorJames, and on Xbox Live @ OperatorJames. Look me up, and I will probably play a game with you. Have fun out there, guys!