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'Forza Horizon 2' E3 interview with Creative Director Ralph Fulton

Creative Director Ralph Fulton
Creative Director Ralph Fulton
Photo courtesy of Turn 10 Studios, used with permission

Forza Horizon 2 was announced prior to E3. It is a stunning looking, multiplayer focused game with a lot of dynamic elements. We were able to grab Ralph Fulton, Creative Director for Turn 10 Studios for a few questions regarding the game. He goes into some details in regards to what to expect with Forza Horizon 2, which is due out in September. Here is what he had to say.

1. Will handling characteristics change with the dynamic weather?

Absolutely. A lot has changed for every car within the game for every tire and car. These are modeled all realistically so you have this incredible diversity of handling characteristics rather if it is in the wet or in dry conditions.

2. Will snow be involved at higher elevations?

The part of Europe we have chosen is set in the sand and summer in Southern Europe near the Mediterrean. So no, snow will not be included.

3. Will downloading car liveries in car meets adapt to any car or the same specific car?

So you can choose a livery from any car within the game and apply it to a car of the same type (Dodge Challenger with Dodge Challenger). You don't have to be driving car of that a type at the time as the download. The car can be in your garage.

4. Will Kinect have an involvement?

Yeah, absolutely. We're still really excited about including Kinect. It offers opportunities we wouldn't normally otherwise have. We don't currently have it plugged in to demonstrate today, but Kinect will be involved with a feature called ANNA. She is your digital personal assistant and navigation in the game. She is also very intelligent and will suggest things to do in the game and give you a recap when you return to the games. She will also alert you when friends are online.

5. Will there be a story mode involved like the original Forza Horizon?

No. There is a vast robust solo experience for the players who just want to play alone. We understand there are lots of players like that. What we don't have is a story, per say. There is a really strong structure set up around the festival and the Drivatars. They really are the characters in the game. You form your own narratives with real people, friends, and family you know.