After the success of the first “FortressCraft” title on the Xbox Live Arcade in 2011, Adam Sawkins, founder of ProjectorGames, says he and his team have learned from the mistakes of the original and the game’s sequel, “FortressCraft Evolved” will feature several gameplay improvements.
Sawkins also said “FortressCraft Evolved,” which is set for an early release on Steam on December 10, will be a much larger game than its main competition, “MineCraft.”
“As it was our second game in this genre, we had learned a lot. We made a great many mistakes when developing and shipping ‘FortressCraft’ (most of which we rectified), and this time we've been able to avoid these mistakes,” Sawkins told Examiner today. “We also managed to build in a lot of things that were simply not possible with the original engine design, the most radical of which has got to be our world size. Minecraft's world is about as big as Neptune, and 256 meters deep. By comparison, FortressCraft's world is half the size of the Milky Way, and 1,000 light years deep. My favorite way of putting it; if you took every single ‘Minecraft’ map, created since the beginning of Minecraft's inception, it would fit into one tiny corner of a single ‘FortressCraft’ map.”