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First 'Titanfall' patch drops for Xbox One and PC

The first balancing and bug fixing patch for Titanfall is out now. (Respawn Entertainment)

Titanfall received its first patch on Friday, March 21 as Respawn Entertainment revealed a number of balance adjustments and fixes to the Xbox One and PC sci-fi shooter.

Interestingly, the balance adjustments for Titanfall include decreased point values for defensive actions in Hardpoint mode and CTF. It's possible that this is to keep player's moving and not camping the base as it was very easy to rack up points and be at the top of the scoreboard by doing nothing but defending a Hardpoint.

The patch also makes warnings for players more obvious for the Electric Smoke as well as explosives. Even the Smart Pistol has received a bit of a nerf as it is not as deadly when it is not locked on to a target. Though, some players may say that it is when that it is locked on that it is over-powered.

There's also a number of bug fixes for Titanfall including correcting funky things happening with Titans as well as lobby issues.

You can check out the full list of changes and fixes below. The patch is on the server side so you will not see a download for the game on the Xbox One or PC side.

Balancing adjustments and general changes

- The damage indicator from Electric Smoke is now much more noticeable
- Search Drones will now show up in Classic Modes of Angel City
- Arc grenade/mine effects no longer draw on friendly Pilots and Titans
- Lowered the point value of defensive actions in Hardpoint mode and CTF.
- Increased the score limit in Attrition
- Flag Return points reduced
- Flag Carrier killed points reduced
- Explosives detonated by Dead Man's Trigger are now slightly delayed
- Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
- Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
- Slightly decreased the hip-fire accuracy of the Smart Pistol
- Certain Burn Cards could be exploited to give multiple uses
- Evac Dropships are now more responsive to Pilots entering them
- Hacking a Mega Turret will now restore it's health to full
- Cluster Missiles damage reduced against Evac Dropships

Bug Fixes

- Titan could become stuck in the position he lands in
- Auto-Titan wouldn't stand up until you embarked into it
- Several rare server issues restarting the game in to the lobby
- Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
- Pilot could warp through certain locations when jumping off a Titan
- Rodeoing a Titan that has been doomed by your SMR could kill you
- Players being able to enter some geometry in Smuggler's Cove
- Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
- Minions in Attrition now continue to spawn until the Epilogue begins
- Player couldn't hack a Mega Turret console
- Server would sometimes error when leeching a Spectre
- Hardpoints sometimes awarded defense score to players not near the hardpoint
- Rare issue when ejecting from a Titan
- Server would sometimes error after a match while returning to the lobby
- Double XP burn card sometimes not being applied properly

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