Hajime Tabata has commented on the announcement of "Final Fantasy Type-0 HD" for the PS4 and Xbox One. According to a report from Techno Buffalo on June 11, the director revealed that western fans played a big role in the localization the software product for the two next-generation systems in Europe and North America. The original "Final Fantasy Type-0 " was never released in the west, which is surprising considering the popularity of the franchise.
A lot of fans wanted the video game to be ported to the Vita. They appeared to have their wish granted when a post on the Playstation Blog mentioned that "Final Fantasy Type-0 HD" would be coming to Sony's latest handheld system. However, the story was later corrected with a statement disclosing that the video game is actually coming to the PS4 and not the Vita, which ended up angering fans.
Hajime Tabata decided to go with the two next-generation systems because the development team wanted to "re-envision" Orience, the fictional world of the action role-playing game. However, he did not provide any other details in regards to the gameplay and visual improvements. In previous remastered ports, the native resolution is usually increased along with the addition of achievements and trophies.
The combat in "Final Fantasy Type-0" is based on a real-time system similar to "Crisis Core: Final Fantasy VII." Instead of one character, however, players are able to switch between three party members in addition to issuing various orders. Every character can also summon a playable creature as well.
Hajime Tabata and the rest of Square Enix has not yet commented on the "Final Fantasy Type-0 HD" release date. With the lack of a dedicated trailer, however, it appears that the port may still be early in the development cycle. A screen from the PS4 and Xbox One versions of the action role-playing game from the official Playstation Twitter website can be seen on the top side of this article.