Game Director on Final Fantasy XV, Hajime Tabata, spoke exclusively with Examiner about what kind of game and world players can expect when they jump into the highly anticipated camping, road-tripping, and magic-fueled RPG in 2016.
“As you travel through each region, you’ll see different kinds of enemies and will take different paths that make you do unique things in each one of them,” Tabata said of travelling between regions, “As you move through each region, the options for character growth and the different skills will start branching out as well.”
Tabata hinted that as progression through the game moves along, each new region opens up these new options for players. While not a new concept in and of itself, the open-world nature of Final Fantasy XV lends itself to some interesting options for progression in both narrative and gameplay.
“Each region will move the journey forward,” Tabata stated, “How the story is handled, it’s not 100 percent pure open-world, but it’s also not a pull along the rails kind of story.”
While Tabata wouldn’t commit to an either/or approach to the gameplay, he did comment that the game has consciously taken on both approaches in regards to moving things along, stating,
It’s very much a hybrid of those two styles, which I think is the best of both of them
Tabata also explained that players have another option for travel with even more choice when traversing the regions, saying “There are also journeys by train, and we think people will be very excited about them.”
Final Fantasy XV isn’t locked down to a particular date just yet, but Tabata has confirmed we’ll see it in 2016 on PlayStation 4 and Xbox One.