“FIFA 14” Lead Producer Aaron McHardy knows the stigma behind launch titles and in an exclusive interview with ReviewFix.com on Friday, he said it was his goal to make sure "FIFA 14" on the PlayStation 4 and XBox One was anything but shallow and flaccid.
Using EA's now IGNITE engine, "FIFA 14" on the PlayStation 4 and XBox One will have a host of graphical improvements over the current generation versions, but McHardy says the next-generation sibling of the game goes much farther than a mere cosmetic makeover.
"We’ve been working on the gen 4 game for some time. We learned from the last console transition that making a scaled down version of your game just wasn’t going to be received well by fans. We set out to deliver a game on Xbox One and PS4 that was as fully featured as possible, and also had significant changes that took advantage of the hardware that we were given," McHardy told Review Fix. "Features like Pro instincts and Elite Technique do just that and they take gameplay that we are already proud of on Gen 3 to the next level. When you couple that with all the things we’ve been doing on the presentation side of things, like new crowds, new cameras, better replays, animated sideline characters, the world on Gen 4 really comes alive."
“FIFA 14” is currently available on the PlayStation 3 and Xbox 360. It is scheduled for a Nov. 12 release on the PlayStation 4 and a Nov. 19 release on the Xbox One.