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Fee supports ‘real and meaningful content’ releases for ‘Elder Scrolls Online’

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The reasoning behind Bethesda’s online subscription fee for The Elder Scrolls Online isn’t to gouge gamers for money but rather so the studio can provide solid additional content for the title, according to a report today from VG 24/7.

In an interview with Computer and Video Games, Bethesda vice president of marketing Pete Hines said that Zenimax Online Studios and they agreed on the charge to allow for fans of The Elder Scrolls Online to experience a variety of content, not just a something here and there as in the case often with DLC.

“We felt like the subscription model fit best what we wanted to do, not because we want you to pay per month to play the game, but because we want to provide real and meaningful content support on a regular basis,” Hines said. “That’s not just a few items or a thing here and there, that’s real significant stuff that adds to the game in a whole host of ways, and doing so needs a good sized group of people who are working on and creating new stuff.”

Hines gave the example of The Elder Scroll’s Dark Brotherhood guild, which is a quest line not currently in the game until Bethesda figures out how to pay developers to work on it.

“You can’t set aside a bunch of people to work on a cool Dark Brotherhood quest line unless you’ve figured out a way that you’re going to pay those bodies to spend that time,” Hines said. “Otherwise you’d just put them onto something else.”

In the end, Hines said it’s about giving value to the gamers who choose to play The Elder Scrolls Online, to give them a “reason to look forward to the next new thing that come’s out.”


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