'Far Cry 4's' publisher opens new studio (Photos)

"Far Cry 4" has been a game that gamers have wanted since the third installment was released, but the publisher has expanded its hold on gaming and is looking to produce more great experiences like "Far Cry."

According to a report from GamesIndustry on Thursday, Pauline Jacquey, who is the new managing director of Ubisoft Reflections, talked about some of the strengths and weaknesses that are currently facing Ubisoft Reflections.

"It's a beautiful studio with a lot of legacy, 28 years, survived a lot crises, was acquired, re-acquired, so I think the first thing that struck me was the adaptability.

"They can succeed in any kind of condition, so there's a lot of courage in the studio, and I like this. They're not spoiled, so that's really good.

"And the second thing I really enjoyed was that the programmers, the tech, are very senior but very creative at the same time. Sometimes with 10, 15, 20 years of experience you kind of settle down and just do your job, but that's not what I feel here.

"I feel like there's a lot of desire to create great things for the future, and I see this in initiative. They pitch me stuff, they show me stuff, they're very excited to show me, so that's really cool," Jacquey said.

Jacquey then talked about recent changes the studio has made and the new direction they are headed in.

"This is exactly why we're talking. We had a major change of strategy in the past year and we're now working on a non-driving game, so that's a big change for the studio.

"It again shows the adaptability of the studio, that the guys embraced the change without fear, they did it and it's a success now so it's a different image, a different culture for the studio that is bubbling right now.

"And me coming in with a vast Ubisoft background, I don't think it will change the identity but I think maybe highlight different strengths in the studio and make them proud of what they do and be happy and working on cool, AAA games.

"I'm not quiet and I'm not shy, probably that will affect the studio," Jacquey said.

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Steve Ruygrok has been in the journalism world since 2008. In addition to attending major events for the video games industry, he specializes in features, reviews and interviews. Subscribe for the latest feature he has to share regarding the video games industry. You can follow him on Twitter ...

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