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Fallout 3 tips and tricks for the wasteland

One of the dark themes of "Fallout 3" is the early 20th century government propoganda.
One of the dark themes of "Fallout 3" is the early 20th century government propoganda.
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If you haven't played Bethesda's "Fallout 3" yet, you don't know what you're missing.


Fallout 3 is an excellent action/adventure RPG that puts you as a survivor in post-apocalyptic Washington D.C. The game features a riveting story and an immense world with plenty of quests to keep you busy.


Not only that, but the replay value is increased with moral choices that determine whether you go down the path of righteousness or be feared as the monster of the wasteland.


If you haven't yet played through Fallout 3, I highly recommend it, but even if you have, there's bound to be something in the game you haven't completed yet to get you coming back for more.

Here's a list of some tips and tricks to remember while scavenging the wasteland from a seasoned veteran of both the good and the bad side.


  • While being bad may be rewarding in the short run, being good has its perks too. Sure, it's easy to just kill the trader that has the item you want instead of pay for it and give him your hard earned caps, but if you keep good karma, random settlers will give you gifts for your good deeds.

  • Get your intelligence up to 10 as early as you can. Intelligence gives you extra skill points to spend each time you level up, so having a high starting intelligence (usually 7-9) means you can gain the most each time you level up. You can also add points after your initial character creation by selecting the "Intense Training" perk up to 10 times.

  • Get the "Educated" perk as early as you can. Same reason as above - adds three skill points every time you level up.

  • If you want to make some of your own weapons, here are some key "Misc" items to look out for: abraxo cleaner, cherry bomb, conductor, crutch, empty syringe, firehose nozzle, fission battery, iron, leaf blower, leather belt, lunchbox, medical brace, paint gun, pilot light, plunger, pressure cooker, radscorpion poison gland, sensor module, sugical tubing, turpentine, wonderglue. You can also grab random items for use in the "Rock-it-Launcher", which fires anything you load in it.

  • You can use common houses as temporary storage. Common houses are basically like yours, except you share them with other townspeople. Use the lockers to store some items you want to keep until you get your own place. Just make sure you remember where you put them.

  • Get some rest. If you sleep, you become well rested and earn more experience when out on the wasteland.

  • You can see if your in danger by crouching. Do this from time to time if you think you might be in danger so you don't spend more time than you need to looking for the phantom enemy you just heard.

  • The VATS button is your friend. It can help you get the jump on enemies from a distance and you can press it as many times as you want, granted you can stand hearing that "clicking" noise all the time.

  • If you get the first attack while crouching, you'll get a critical strike. Make sure you aren't spotted first, however.

  • You can disarm your opponent if you aim for their weapon. Depending on how strong they are at hand to hand, this can be a good or a bad thing.

  • Save early, save often. There's no telling when you'll be in a situation you should have avoided in the first place. Save every half-hour or so. This way you don't run the risk of losing more than an hour of progress through an abandoned building or zone.

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