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Evolution on if DRIVECLUB had 60 fps: 'You’ve got to sacrifice a lot of detail'

What do you think about DRIVECLUB's fps?
What do you think about DRIVECLUB's fps?
Permission to use photo given by Sony Computer Entertainment

It's the topic that is always brought up when it comes to any game coming to the PS4 or Xbox One, frames per second (FPS). In the case of DRIVECLUB, it will not be checking in at 60 FPS and fans who are big on detail will eventually thank Evolution Studios for that.

You can understand shooters needing to be 60 FPS, but in a racer like DRIVECLUB, it isn't as crucial. The game looks absolutely gorgeous, regardless of frame rate. DRIVECLUB Game Director Paul Rustchynsky discussed the whole frame rate conundrum.

"I can see why players assume that a higher frame rate means better quality, because in pretty much every other technical statistic the higher numbers directly translate to better performance and more detail. With high frame rates though, you’ve got to sacrifice a lot of detail, and ultimately we’re really satisfied that we’ve got a great balance of a racing game that looks stunning and plays beautifully.

"The real acid test for us was when we let thousands of gamers play our demo at E3 in Los Angeles this year, because everyone who cares about frame rate came away surprised and pleased with how fluid and responsive it feels when you’re driving.

"I’d encourage any skeptics to give it a go, because we’ve spent a lot of time and effort making sure that the game never drops a frame and that your inputs have no noticeable input latency, which even some of the games running at 60fps can’t guarantee," Rustchynsky said.

This is one of the things that some people lose sight of when it comes to the whole frames per second issue. Are you willing to sacrifice a game's detail for the sake of 60 frames? Some of you will probably respond with a resounding yes, but in a game like DRIVECLUB where detail is at the heart of the game, taking away the finer elements would be a betrayal of the hard-work and vision the team has put into the making of this game.

DRIVECLUB is as gorgeous and visually stunning as it is detailed, and as such, 60 frames per second doesn't seem like the right fit. Perhaps 60 frames could be achieved in a future game when developers have had more experience working with the PS4. As for now, we love how DRIVECLUB and its 30 FPS are shaping up, and we look forward to its Oct. 7 launch on PS4.

Thanks, Redbull!