Without a doubt, Bethesda's Elder Scrolls franchise is still one of the biggest western RPGs on the market. Following the success of Oblivion and Skyrim, it only made sense that a massively multiplayer online entry would soon follow. We recently had a chance to sit down with ZeniMax Online Studios' Matt Firor, who acted as the director on Elder Scrolls Online, to ask about the game's development process. He let us in on the game's player limit.
We will have two megaservers – one for North American players, and one for European players, although you will be able to create characters on both if you wish. The game's PvP area (Cyrodiil) has a population limit of about 1800 players per campaign, but we'll have many campaigns running simultaneously.
It looks like players won't be able to play with those on other continents, but the ability to create characters on multiple servers is a nice touch. We're not sure how many campaigns will actually be running concurrently, or how ZeniMax and Bethesda plan on dealing with abusive players, but we do know that they've put a lot of effort into making sure they can support players by the time this game launches. Elder Scrolls Online will be available for PC and Mac on April 4th, with PS4 and Xbox One versions coming sometime in June.