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Elder Scrolls Online: Mandated subscriptions so players avoid in-game purchases

Bethesda's RPG series is entering the MMO market
Bethesda's RPG series is entering the MMO market
Bethesda Softworks, ZeniMax Studios

Without a doubt, Bethesda's Elder Scrolls series is one of the biggest RPG franchises out there. Given the success of Oblivion and Skyrim, it only made sense that the developer would be working on a massively multiplayer title. We recently had a chance to sit down with ZeniMax's Matt Firor, director of the upcoming Elder Scrolls Online, to discuss this upcoming release. He let us know a bit more about the factors that led to this game's subscription model.

We've been committed to the subscription model from the inception of the project – so the game is targeted at gamers who want to play the next Elder Scrolls game online with their friends and make a simple one-time monthly payment. ESO is a huge game, and any other revenue model just wouldn't work for the game we're making – The Elder Scrolls is an IP based on freedom to play, making subscription the best model. Players can enjoy playing the game and needn't worry about running into content they must pay extra for.

Monthly fees are nothing new or surprising for an MMO RPG, and many fans will welcome these charges if it means they can avoid unsightly microtransactions. Of course, fans shouldn't worry about a lack of expansion content in the future. We're looking forward to seeing how Elder Scrolls Online handles add-on content when it launches on April 4th for the PC and Mac. The PS4 and Xbox One versions are expected to release sometime this June.

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