According to EA Canada creative director Brian Hayes said, in an interview with GamingBolt, that EA Sports saw “little discernible benefit” in running UFC at 60 FPS, and the studio decided to put more resources toward improving the game’s visuals through other means.
“The game sim is running at 60 FPS, but rendering at 30 FPS with motion blur,” Hayes said. “From prior experience working on Fight Night Round 4 and Fight Night Champion, which rendered at 60 and 30 FPS respectively, we discovered that 60 FPS didn’t have a hugely beneficial impact on gameplay …”
Instead, UFC will feature motion blur while running at 30 FPS, which Hayes said has an “enormous impact on visual quality.”
According to Hayes, when EA Sports conducted focus testing on both the 30 FSP and 60 FPS versions of the game, the majority of subjects chose 30 FSP with motion blur.
The game will also run native 1080p.
This will be EA Sports first shot at UFC, as THQ signed over the license to create Ultimate Fighting Championship games to Electronic Arts in 2012.