“Madden NFL 15” will not only look different, it’ll play different too, according to Electronic Arts.
One of the biggest selling points of the next generation version of “Madden 25” was improved visuals and enhanced presentation. Thanks to top-notch commentary from Phil Simms and Jim Nantz, as well as EA’s new IGNITE engine, “Madden 25” felt pretty damn close to an actual NFL broadcast.
According to Rex Dickson, Creative Director Gameplay for “Madden NFL 15,” that experience will only get better, with three huge audio and visual improvements leading the way.
“One big one is a total overhaul of presentation. This was primarily inspired by the team feeling like this was one of the weaker aspects of the game when compared to other next-gen sports titles,” Dickson told Examiner in an exclusive interview. “We brought in NFL Films veteran and Emmy-award winner Brian Murray to be our new presentation director. Brian and his team have completely overhauled presentation from pre-game and halftime shows to real time dynamic post play presentation and new gameplay cameras. You will see major improvement in visuals as well, everything from lighting to environments to player models and likenesses.”
“Madden NFL 15” is set for a release on the Xbox One, Xbox 360, PlayStation 3 and PlayStation 4 on Aug. 26.
So what do you think about the game’s new visual and audio improvements? Will you pick up this year’s version of Madden because of it? Sound off in the comments section below.