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EA: ‘Madden 15’ team not hurt by short dev cycle

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The end of the "NCAA Football" series could have played a huge part in the success of "Madden 15," developers say.

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The tired old cliché, "Out with the old, in with the new" couldn't be any truer for EA Sports' upcoming pigskin simulation "Madden 15."

With a shorter development cycle, thanks to the late November release of last year's "Madden 25," EA Sports should have been scrambling to finish this year's "Madden 15" on time. But with the end of the "NCAA Football" series, EA managed to cherry pick their best developers from the franchise and put them right to work on this year's Madden.

With a host of presentation changes and focus on the defensive end of the game, the extra hands were definitely needed, not to finish on time, but to make "Madden 15" the game they wanted it to be.

“The biggest development hurdle this year was the short cycle due to the release of Madden NFL 25 on next-gen consoles last fall,” EA’s Rex Dickson told Examiner in an exclusive interview. “Due to the annual release nature of the franchise, we have less than eight months of development time before we are back in our alpha phase. The November release of Madden NFL 25 shortened the dev time for Madden NFL 15 by about 3 months. We were able to offset this by bringing on some of the best developers from our former NCAA Football franchise.

“Additionally, some of our central teams who would normally be split between Madden and NCAA were now solely focused on Madden. The short cycle was a tough obstacle to overcome but at the end of the day I feel we will put out the best game in franchise history with Madden NFL 15.”

“Madden 15” is set for an August 26 release on the Xbox 360, PlayStation 3, PlayStation 4 and Xbox One home gaming consoles.

What do you think of the shorter development cycle? Will you still buy “Madden 15” regardless? Sound off in the comment section below.


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