The free run mechanics of Dying Light won’t only be limited to jumping on the roofs of the game’s various buildings or climbing their exteriors, as Techland’s next zombie title wants players to be able to navigate through the maps in whatever manner they desire.
Pushing the systems of Dying Light forward thanks to the arrival of next-generation consoles, the developer’s goal was to create a game that allows gamers to go anywhere they wanted and to be able to take any path they desired in order to reach their destination. However, they weren’t satisfied in bringing this philosophy only to next-gen systems and will thus introduce the same mechanics on the Xbox 360 and PS3 as well.
In an exclusive interview with Examiner, Techland Producer Tymon Skektala spoke about how Dying Light hopes to uniquely handle open world exploration in a new, unrestrictive way.
Examiner: With Natural Movement, is it the speed with which you can move around the world that makes it unique or is it the fluidity?
Smektala: Even though the speed and fluidity are clear benefits of our Natural Movement system, the most important one is the freedom it provides. In Dying Light you can go nearly everywhere, so for the first time in a first person game you’re no longer confined to corridors. If you saw a building in a traditional game you could only go around it, sometimes you could peek inside, and in very few instances you could really explore the interior of that building. In Dying Light most of these limitations are removed. If you see something that looks like it is within the reach of your hands you can probably grab it, and climb on top of it. Because of that there are no set ways to travel from point A to point B, but there are hundreds of possible paths. You can go through the streets like a regular person, but you can also climb on rooftops and run on them, you can hop over fences, or break into buildings on your way to see if anyone left anything that could be useful for survival.
Examiner: Was this feature possible because of next-generation consoles and could this have been featured on a past-generation only game?
Smektala: What makes things interesting is that it was possible on the past-generation platforms, but no one really did it – that’s why we try to bring a taste of next-gen to X360 & PS3 by releasing our game on them as well.
Dying Light is scheduled to release at some point in 2014 for the Xbox One, Playstation 4, PC, Xbox 360, and PS3.