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‘Driver: San Francisco’ dev team to help Ubisoft Massive with ‘The Division’

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Nearly half of the Ubisoft Reflections development team, known for designing Driver: San Francisco, will be helping out its fellow studio Ubisoft Massive in developing its new IP Tom Clancy’s The Division, according to a report today from VG 24/7.

Ubisoft Reflections managing director Pauline Jacquey, in an interview with Develop, revealed that 40 percent of the studio is helping Ubisoft Massive with The Division.

“We’re working on all of the game’s systems: main characters, enemies, RPG pillars, building Manhattan, online components, and so on,” Jacquey said.

Jacquey assured that the extra help isn’t a sign of trouble to be worried about, saying, “That’s absolutely not the case.”

Ubisoft studios have shared or lent their services to one another for nearly a decade, Jacquey said, calling it “classic team size management.”

“You don’t want your team to be too big when you’re in the initial phase of conception, when you need a lot of agility,” Jacquey said. “But when you’re in full production –– and given that the game’s scope is gigantic –– it needs a big team behind it.”

Though Massive –– an apt name in comparison to Reflections –– is the larger studio, Jacquey said her team still matches up in terms of development.

“Massive’s team is bigger, but ours is still significant, and its competency in art, technology, and design is really showing,” Jacquey said.

And for many over at Reflections, according to Jacquey, working on a game like The Division is somewhat a dream come true, as many of the developers are “absolutely crazy” about the game.

“… For some of them it’s a life achievement being able to participate in the development of the game,” Jacquey said.

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