Cameron Lee has commented on the graphics of the upcoming multiplatform video game, “Dragon Age Inquisition.” According to an update from the official Bioware website on March 6, the producer disclosed that one of the development team’s main goals is to “bring the world to life and let you decide who you want to be in this vast and complex world.” Their objective was apparently met by with the Frostbite 3, a graphics engine that was created by the developer of “Battlefield 4.” You can find his comment below:
When we started Dragon Age: Inquisition, one of our earliest goals was to bring the world to life and let you decide who you want to be in this vast and complex world. We accomplished this by using the Frostbite engine, which supports massive areas, destruction, and the most advanced next-gen technology we’ve ever seen.
Cameron Lee went to discuss the PS4 and Xbox One, stating that “Dragon Age Inquisition” is Bioware’s first next-generation video game. The software product is also their “most ambitious” project to date due mainly to the more open-world setting. You can find some screens showcasing some of the locations of the third main “Dragon Age” installment, along with other shots, in the slideshow to the left of this article and the statement from the producer below:
Dragon Age: Inquisition is BioWare’s first next-gen game. It’s also our most ambitious game to date! Nowhere is this more visible than in the incredible size and diversity of locations, life, and hidden places you’ll discover on your journey.
Due to the ambitious development of “Dragon Age Inquisition,” the video game was delayed from it original late 2013 release date time frame. The sequel is now set to arrive later this fall season on the aforesaid PS4 and Xbox One along with the PC, PS3 and Xbox 360 platforms. Electronic Arts will be publishing the action role-playing game for all systems.