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‘Dragon Age: Inquisition’ producer previews the game’s new mount system

Dragon Age: Inquisition
Dragon Age: Inquisition
Photo courtesy of Electronic Arts, used with permission

For the first time ever in the Dragon Age franchise, players will be able to use horses and other mounts to traverse the much larger map sizes that will be found in this fall’s Dragon Age: Inquisition. Discussing how often that players will be able to ride the series’ new mounts, Dragon Age Executive Producer Mark Darrah revealed on May 16 that there are few areas within the upcoming game that will restrict the use of mounts since much of the title has been built around the ability to have a horse.

With a larger map that what fans of the fantasy franchise are accustomed to, the world of Dragon Age: Inquisition is designed with exploration in mind. As such, Bioware decided early on that players would need mounts in order to easily navigate Orlais.

While Dragon Age: Inquisition isn’t a fully open-world game as it is still broken down into a series of story driven regional maps, the game will allow players to transition to most of these areas on top of their mount. The use of horses and other beasts of burden won’t be restricted to the open field and similar outdoor places either. Darrah also confirmed that mounts can even sometimes be taken directly into forts and other manmade locations.

Like both previous Dragon Age: Inquisition titles, the upcoming third installment of the series will give players control over a small squad of NPC companion characters. As past entries of the franchise saw the current team of companions following fans around the world, it is unknown how Dragon Age: Inquisition will allow these characters to keep up with a faster mounted player.

In addition to introducing a new mount system, Dragon Age: Inquisition will also give players the option to select their in-game race once more when it releases for PS4, Xbox One, PC, PS3, and Xbox 360 on Oct 7. Like Dragon Age II, the new game was originally only going to allow the lead character to be human. However, originally scheduled for release last year, the title’s delay until this fall gave Bioware the time to implement a variety of playable races to the game.