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‘Dragon Age: Inquisition’ producer explains why there won’t be mounted combat

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For the first time in the history of the series, Dragon Age: Inquisition will allow players to own and rid various in-game mounts. However, the beasts of burden will be strictly used as a mode of transportation and won’t be utilized inside battles. Dragon Age Executive Producer Mark Darrah explained to fans on May 30 why the developer decided not to include mounted combat within the franchise’s upcoming entry.

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The ability to ride mounts is being added to the game in order to allow for easier exploration of the much larger world maps that will appear in Dragon Age: Inquisition. As such, mounts were really only designed with travel in mind instead of combat.

Darrah revealed that Bioware made the decision early on not to let fans fight from horseback after the feature was deemed to be out of focus with the series’ core combat systems. After all, players already have additional party members and Dragon Age’s combat emphasizes the use of tactics to properly utilize the different companion characters. The developer chose to continue to focus on party mechanics instead of adding mounted combat into the mix and potentially altering a setup that is already proven to work.

Aside from game design, Darrah also revealed that the inclusion of a mount system in general was something that the developer wanted to be careful with since it is new to the series. Adding mounted combat on top of everything else would also require the new mechanics to be built from the ground up on the game’s Frostbite 3 engine. Ultimately, the time and resources necessary to accomplish the task wouldn’t have been worth the effort for a feature that wasn’t deemed to fit well inside the game to begin with.

Dragon Age: Inquisition releases on Oct 7 for the Xbox One, PS4, PC, Xbox 360, and PS3. Many staples of the fantasy series that fans enjoy will return with the next installment including character creation, companion party members, and in-game romance options.