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Dragon Age: Inquisition: 'Not just decisions but actions' impact world, says dev

Ready for more Dragon Age?
Ready for more Dragon Age?
Permission given to use by EA

Choice and the impact of it has become an increasingly larger part of gaming development over the past handful of years. BioWare is looking to continue that trend in not only the decisions Dragon Age: Inquisition players make, but also the actions they carry out.

Ready for more Dragon Age?
Permission to use photo given by EA

If a developer can effectively show the impact and effects a player's choice or action has later in a game, it's a total game changer, if you will, and can really provide a new level of thought and consideration for players. In Dragon Age: Inquisition's case, Producer Cameron Lee discussed how many small decisions and actions players will need to go through, and then he went on to give an example of this in play.

"There are lots of small not just decisions but actions, physical actions that the player can take, that have small impacts throughout the world. There will be hundreds and hundreds of those. Then there are the big, epic, sweeping changes, like if you decide to bring the mages in rather than the Templars. That has dramatic consequences to the world and your Inquisition.

"Then there is emergent behavior in the world. So if I came into the forest area of the game and started slaughtering all the bandits in that area, other factions can start to come into place. Then if you kill all of those a different faction comes in, and you can have different relations with those and take different sides. There's a lot of dynamicism in the life of the world as well as the meta-story and factions.

"Then there are other areas where you can physically change the world. There's a moving battlefront, so as I move to the battlefront I can start to take over guard towers, bring my soldiers forward, set up barricades, push back the enemy defenders. Then eventually I can take the castle, and if I do that I can get this mission on the war table to send my Inquisition in to repair this big bridge. By doing so now I get access to another part of the area that I didn't have before," Lee said.

Dragon Age: Inquisition sounds like it will be revealing one part of its world while then hiding something else as a result of that decision or action. This will definitely serve as a great way to increase replayability for Dragon Age players and will add more value to the experience.

BioWare has done a nice job of releasing information in a bit by bit manner, but it's finally nice to pull back the vale on how Dragon Age: Inquisition's world will interact with players. The function of choice sounds like it will have a strong impact on the things players experience, and when this happens in an effective manner, it always increases the amount of thought people have to put into what they are doing.

It all should lead to a much more immersive, all-encompassing experience. Dragon Age: Inquisition will be launching on Oct. 7 for the PS4, Xbox One, Xbox 360, PS3 and PC.

Thanks, CVG.

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