With Dragon Age: Inquisition now officially dated to launch on Oct 7, work on Bioware’s next installment of their popular fantasy series is reaching its final stages as the game will release in five months. Taking time to explain the current stage of the game’s development and shed light on Bioware’s creative process, Dragon Age lead writer David Gaider updated his personal blog on April 30 to talk about putting the finishing touches on the upcoming Dragon Age release.
Gaider confirmed that the game is currently in an alpha build, which is what many developers refer to as content complete. That means that nearly all of the things that will exist within Dragon Age: Inquisition when it launches has already been made. That doesn’t mean that Bioware won’t still add new features if deemed necessary. However, for the most part, is figuring out which content gets cut. This stage of development will allow Bioware to make any changes to the game that is needed.
Anything that doesn’t make sense or causes the game to flow incorrectly will be removed. Gaider says that he and the rest of the writing team are mostly finished at this stage when it comes to writing story and dialogue. They will instead now focus on the text for the game’s various menus such as the codex and skill descriptions. Meanwhile, during this stage, bugs are carefully sought out so that they can be slowly removed.
Launching on Oct 7, Dragon Age: Inquisition will release for the Playstation 4, Xbox One, PC, Playstation 3, and Xbox 360. The third entry of the Dragon Age series gives players the choice to select the protagonist’s class, gender, and race. The main character can be human, elf, dwarf, or qunari and each of the three classes has further specializations that allow for more diversity. Bioware is now in the final stretch of the game’s development.