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‘Dragon Age: Inquisition’ engine advances allow better depictions of ethnicity

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Bioware’s upcoming third installment to the Dragon Age series will bring several improvements to the franchise including additional races and a larger world map. Another such advancement, which was revealed by Dragon Age: Inquisition Creative Director Mike Laidlaw on Jan 21, is that the Frostbite 3 engine lets the developer implement much better skin shaders to both player characters and NPCs which allows for better skin tone manipulation resulting in increased depictions of different ethnicities within the world of Thedas.

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It seems that Bioware is focusing on giving gamers the ability to truly create whatever hero they desire in Dragon Age: Inquisition. A larger skin tone range just adds more customization options to the game’s already expanding features. It was previously announced that the third game will give players the option to choose their player race once more, a feature that was present in Dragon Age: Origins but was missing from Dragon Age 2 as the sequel only allowed for a human protagonist. In fact, the next Dragon Age game doesn’t just bring back the ability to play as a dwarf or elf but expands on the list of selectable player races by including Qunari.

Dragon Age: Inquisition is set to release later this year on Xbox One, PS4, PC, Xbox 360, and PS3.

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