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‘Dragon Age: Inquisition’ director explains the current state of the game

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Up until this point, Dragon Age: Inquisition has been in what was known as a pre-Alpha state. This past weekend, however, the title officially transitioned into full Alpha status. To explain the differences between the terminology the industry applies to these various stages of game development, Dragon Age Director Mike Laidlaw clarified on May 25 what Bioware implies what they mean by being in an Alpha phase as opposed to pre-Alpha or Beta.

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The creative director of the upcoming third entry of the popular franchise revealed that moving to Alpha implies that a game contains all content that the title will ultimately launch with. However, the project still requires editing, polish, and content cuts. The developer will now work to shape Dragon Age: Inquisition into the product that fans will see at launch later this fall.

Once the full story pacing and all additional content is exactly how Bioware wants the user experience to be upon release, the project will move into a Beta stage. Laidlaw shared with fans that a Beta phase consists of everything in the game being inductive of the final product. While content is still being shifted around during Alpha, the only thing that the developer will focus on in Beta will be removing bugs from the game as everything else should already be completed at this time.

Fans will get their hands on the next installment of the series later this year when Dragon Age: Inquisition launches on Oct 7 for Xbox 360, Playstation 3, Xbox One, Playstation 4, and PC. As the first Bioware title to be available on the new generation of consoles, the game is being developed using the Frostbite 3 engine. Laidlaw has previously told fans that gameplay should be identical across all platforms but those playing the game on the Xbox One, PS4, and PC should expect to see improved visuals over the last-gen versions of the title.

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