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‘Dragon Age: Inquisition’ director discusses the game’s soft level cap

Dragon Age: Inquisition
Dragon Age: Inquisition
Photo courtesy of Electronic Arts, used with permission

Rather than putting a definitive cap on the maximum level that players will be able to achieve within Dragon Age: Inquisition, Bioware’s upcoming third installment of the popular fantasy series will instead features an unknown maximum level based upon a soft cap system. Speaking to Gaming Bolt on Aug. 17, Dragon Age creative director discusses the developer’s thought on level caps inside role-playing games.

In a perfect world, Laidlaw revealed that Dragon Age: Inquisition ideally wouldn’t have a level cap at all. The idea that players could reach a point where a game arbitrarily stops allowing someone to continue to improve their character through leveling seems too restrictive to the creative director.

Unfortunately, technical limitations will require that Dragon Age: Inquisition will have some kind of level cap. To compromise, Bioware decided not to merely stop progression once players reach a specific number. Instead, players will simply stop gaining experience from enemies that are far lower in level. So while the weaker creatures and bandits will eventually stop having experience rewards, gamers can move on to the game’s harder monsters to still gain experience.

Of course, there will be a point that even the most powerful creatures in the game will stop providing experience. This soft cap will effectively be the title’s level cap, but Bioware is not sharing at what level that will happen. Laidlaw hopes that this system will allow fans to experience the entire game without ever reaching the cap.

Gamers will have more reason than ever to want a higher level cap in Dragon Age: Inquisition as this fall’s release will be the series’ first entry that will allow fans to fully continue playing after completing the game’s story campaign. This will give players the opportunity to further explore the world while taking on additional side quests beating the main narrative.