It has previously been revealed that Bioware’s Dragon Age: Inquisition will feature a much larger and varied game world than players have experienced in any previous entry of the fantasy series. However, as reported by Game Informer on Wednesday, the developer revealed their thoughts on what makes a game open-world and how they would define the third installment of the Dragon Age franchise.
It’s important to note, that while Dragon Age: Inquisition features a giant game map where players can run into non-scripted events and hidden exploration areas, Bioware claims that they don’t believe the game should be classified as an open-world game. The developer feels like a true open-world title should be completely free to tackle in any order. However, Dragon Age: Inquisition will give players a linear narrative that guides them through the world of Thedas in a specific order. As such, the game’s creators are hesitant to label the title as open-world.
Of course, that’s not to say that there aren’t chances for gamers to stray from the path of the game’s story. Things will be hidden in the game for players to find. Some may never experience the same gameplay outside of the story-driven campaign. Bioware’s goal was to give fans a world to explore but enough reason to perform specific tasks that they still feel like they have an overall purpose.
Dragon Age: Inquisition is currently set to release at some point during 2014.