Mike Laidlaw has compared the upcoming "Dragon Age Inquisition" to the first game in the series, "Dragon Age Origins." In an interview with Gaming Bolt on June 16, the creative director revealed that the third main installment of the franchise is much bigger when compared to the original. He went on to state that the entire play area from the first game will fit into just one level with "Dragon Age Inquisition."
Mike Laidlaw also teased that each of the areas in the sequel should look and feel different. One level could be filled with demonic enemies while the other is located in the middle of the desert. He concluded by saying that the development team had no issue with fitting areas that are twice as big as the entirety of "Dragon Age Origins" into one area in the sequel.
"Dragon Age Inquisition" is one of many games that were showcased by Electronic Arts during E3 2014. The publisher also provided a first official look at "Battlefield Hardline," which is coming out sometime later this year as well. Furthermore, they gave fans sneak peeks at the tentatively-titled "Mass Effect 4" (which is also being developed at Bioware), "Mirror's Edge 2" and "Star Wars Battlefront 3" games during a press conference held a day before the official start of the event.
The increased map size is one of many improvements Bioware is making for "Dragon Age Inquisition." The combat got enhanced as well with the development team combining the elements from the previous two games. On the visual front, the Frostbite 3 engine was used in order to improve on the visual fidelity of the software product.
Electronic Arts previously confirmed a launch date of Oct. 7 in North America for "Dragon Age Inquisition." Being a cross-generation release, it will be coming to the PC, PS4, Xbox 360 and Xbox One platforms. You can check out the aforesaid Frostbite 3 engine in action with the photo attached near the top of this article (courtesy of the Facebook page for the "Dragon Age" series).