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‘Dragon Age: Inquisition’ combat showcased in this new gameplay trailer

Bioware’s next entry of their popular fantasy franchise will bring back the tactical, party-based combat that fans enjoy. Many of the battle systems from the first two installments will be improved for their return in Dragon Age: Inquisition thanks to the series’ move to a new engine. Showing off the in-game action of the upcoming title, the developer released a new gameplay trailer on Tuesday to provide players with an early look at the combat mechanics of Dragon Age’s third installment.

Dragon Age: Inquisition
Photo courtesy of Electronic Arts, used with permission

In Dragon Age: Inquisition, players will have the option to let combat unfold in traditional real-time action or they can choose to pause the fight to give them time to formulate a strategy by issuing tactical orders. The video demonstrates how gamers will be able to seamlessly go back and forth between the two forms of combat on the fly in order to adapt to any situation or playstyle preference.

As anyone who has played a Bioware title before already knows, NPC companion characters play a large role in the developer’s games and this formula won’t be any different in Dragon Age: Inquisition. As such, fans will have a number of methods available to issue orders to their party during combat. In addition to giving followers commands inside tactical mode, gamers will also be able to set up predefined tactics for each companion that will dictate when they use each ability when certain criteria is met.

This lets fans set up ongoing tactics that each party member follows such as when to cast spells or attack without having to tell them to do so every single encounter. For instance, a companion can be told to use a specific ability whenever their health reaches a certain percentage. Fans of the franchise might think that this feature sounds familiar because a similar mechanic existed within both Dragon Age: Origins and Dragon Age II.

Of course, players who wish to take a more direct approach can also, simply, assume direct control of any of their companion characters during combat. Changing between all party members, in addition to Inquisition’s protagonist, gives players a lot of variety and provides yet another opportunity to feel like they are in control of a complete team.

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