Dragon Age 3 preview: Every detail from 2012

With today being the final day of 2012, it's time to take a look back at all of the news, leaks and information from this past year surrounding the upcoming sequel from EA, "Dragon Age III: Inquisition."

Back in September of this year, EA revealed the next installment in the "Dragon Age" series would be coming to consoles during 2013, and it looks like the game will not only hit current systems, but next-generation ones as well.

General Manager of BioWare Edmonton and BioWare Montreal Aaryn Flynn said the game has been under development for the past two years and they really needed new technology, which they believe they have, for this new game to be as great as they want it to be.

"The 'Dragon Age' team has been working on 'Dragon Age 3: Inquisition' for almost two years now. We've been poring over player feedback from past games and connecting directly with our fans.

"They haven't held back, so we're not either. With 'Dragon Age 3: Inquisition,' we want to give fans what they're asking for — a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.

"At the same time, we know we need new technology to truly make this vision become fully realized. And we've been working with DICE to make Frostbite 2 the foundation for the engine that is going to power 'Dragon Age 3,'" Flynn said.

Then in the middle of November, BioWare discussed further details surrounding the upcoming sequel as well as the type of technology the game will be employing.

BioWare art and animation director Neil Thompson talked about the new screenshot the development team released, which no one outside of BioWare has seen before.

"That is 'Dragon Age: Inquisition.' It's the first time anyone has seen a frame of it outside BioWare studios.

"'Mass Effect' was done on Unreal of course. 'Dragon Age' was done on the proprietary engine Eclipse. I think anyone who played 'Dragon Age 2' would agree that engine was starting to creak a little bit by the time that was released.

"Obviously Frostbite is the 'Battlefield' engine built by DICE. It's a beautiful, beautiful engine. And what we've found is an improvement with 'DA3,' is the artists who were really battling with the Eclipse engine have just embraced Frostbite. The work they're doing now is stunning.

"It makes my job easier because then it's all about discussing the aesthetic and what you want to achieve. When you're a character artist or an environment artist you're focusing on a small aspect of the greater whole of the game.

"As an art director you're concerned about the whole, the frame and everything it contains and how everything sits and the consistency. An engine like Frostbite allows you to focus more on that rather than the technological challenges of just getting the damn thing to run," Thompson said.

"Dragon Age III: Inquisition" is scheduled to be released sometime next year; however, they were some whispers of the game being pushed back to 2014.

The game is expected to land on both current and next-generation gaming systems.

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, Video Games Examiner

Steve Ruygrok has been with Examiner.com since February 2012. He attended E3 this past June in Los Angeles and is one of the most well connected writers within the video game industry. Steve also wrote for the Transcript newspaper in Delaware, Ohio for 4 years as a field reporter. He has received...

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