Mike Laidlaw has posted the latest round of updates in regards to the development progress of the upcoming multiplatform video game, “Dragon Age 3: Inquisition.” According to several messages on his Twitter page on Dec. 4, the game director provided the latest information in regards to the dialogue, combat and level design.
Mike Laidlaw first stated that he was shown a line of dialogue from Patrick Weekes, one of the writers at Bioware. He hinted that what he read spoke to his “soul.” The game director also acknowledge the combat team for making the class focus during battles sharper than before.
Finally, he also got an updated look at a level that he hasn’t seen for a long time, teasing that it now looks “bloody gorgeous.” You can take a look at some screenshots of “Dragon Age 3: Inquisition” in the slideshow to the left of this article and the list of updates below:
- Today featured @PatrickWeekes showing me a line of dialog designed to speak directly to the happy places in my soul.
- Additional progress: combat team playthroughs resulting in some sharper class focus. Very proud of those guys.
- Finally: stumbled across a level I hadn’t seen in a couple of months since it wasn’t the focus for my playthroughs. It was bloody gorgeous.
The development team at Bioware Montreal still has plenty of time to build the latest installment of the “Dragon Age” as the action role-playing game is not slated to come out until the fall season of 2014. Electronic Arts will be releasing the software product for the PC, PS3, PS4, Xbox 360 and Xbox One platforms. “Dragon Age 3: Inquisition” uses the new Frostbite 3 game engine.