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Don't worry: WoW will die... someday

World of Warcraft sits at the top of the mountain.
It's lonely at the top.

Human nature dictates that as soon as something takes its place on the top of a mountain, many of us will immediately start looking for that 'next big thing' that will knock it off the mountain. In fact, it's safe to say that this phenomenon tends to divide us into three distinct teams: those that are sure the king of the mountain is there to stay, those that feel the next big thing will knock it off, and those that simply don't care one way or the other.

And while I am relieved to point out that the last one -- those that don't care -- are the overwhelming majority, that doesn't keep the other two from being quite vocal minorities.

In the early part of this decade, the Everquest sat atop the MMO mountain. Released in 1999, the game quickly earned the nickname 'Evercrack' based on its addictive qualities and the occasional news story about how it caused a divorce or how some guy played 658 hours straight before collapsing.

First, Asheron's Call was going to knock it off the mountain. Next up was Anarchy Online. And then, Dark Ages of Camelot was going to be the 'EQ killer'. Pretty soon, people started thinking that the only thing that could kill EQ and its massive 400k subscriptions was Sony itself.

And then the giant stepped into the ring.

Blizzard's success is no great surprise. While millions of WoW fanatics foaming at the mouth will no doubt disagree, the Blizzard name alone was enough to cement its fate as the EQ killer. After all, Blizzard already had millions of fanatics ready to purchase anything the software giant produced before Blizzard even decided to enter the MMO market.

This isn't to say World of Warcraft is a bad game. After all, it wouldn't have grown to over 11 million subscribers if it were crap. I think it is safe to say WoW is a great game.

But should we proclaim it as immortal? According to Gigaom, Michael Cai thinks we should stop looking for a WoW killer.

"Stop looking. The only company capable of building a WoW rival is Blizzard itself, says gaming industry analyst Michael Cai. He arrived at his conclusion while researching an online games study entitled "Networked Gaming: Driving the Future II" that will be released this month by research firm Parks Associates. (Cai has since left Parks to pursue an opportunity elsewhere.)

Instead of squaring off against another juggernaut, according to Cai, WoW's biggest competition will be a swarm of Lilliputian-sized MMOs that will whittle away its user base with the promise of free play. By his estimation, WoW accounted for half of the $860 million in revenues that MMOs generated in the U.S. in 2008. He expects all online games to generate $1.6 billion by 2013."

What Michael Cai is referring to is called the "long tail" strategy, which is a strategy of gathering together a lot of little things to equal one big thing. This is like Amazon being able to sell millions of not-so-popular print-on-demand books and make huge profits on them by virtue of having unlimited shelf space.

There's one major flaw in this logic: The person that lounges beside the fireplace enjoying Dickens, Faulkner and Vonnegut isn't likely to discover the eBook lineup of Samhain Publishing and throw the classics in the bottom of their sock drawer to collect dust evermore.

While free, advertising-based and micro-transaction MMOs are definitely a growth market, that doesn't mean they will directly compete with World of Warcraft any more than the growth of gaming on Facebook is killing off the Call of Duty series.

We may very well see the top MMOs keep subscription fees down by implementing other revenue streams like micro-transactions and in-game advertising, but it is still going to take a huge lump of cash to compete with World of Warcraft, and that means box sales and subscription fees.

So what's the big WoW killer?

Casual MMOs will never take more than a small dent out of World of Warcraft because WoW players are not casual gamers. They may have been before they got their hands on WoW, but now they've been converted to the gaming ranks.

But looking for a single WoW killer is futile. The only title coming up that is likely to take a huge bite out of World of Warcraft is Bioware's The Old Republic. Like World of Warcraft, this title has two major things going for it: Bioware has a huge fanbase due to a reputation of putting out great game after great game, and The Old Republic is based on Star Wars, so it can draw in legions of Star Wars fans. It only needs one more thing to take out a big chunk of WoW subscribers: it needs to be a great game.

Will it kill World of Warcraft? MMOs are remarkably resilient. Everquest is quickly approaching the 10 year mark, and yet it still has enough subscribers to warrant Sony releasing regular expansions.

So, no, The Old Republic won't kill World of Warcraft.

DC Online is an upcoming superhero MMO.
DC Online wants a slice of WoW's pie.

But what about when we add in DC Universe? It doesn't take a genius to realize that people are superhero crazy these days, and while I think Champions Online will be the real superhero gem, DC Universe has the big name stars: Superman, Batman, Wonder Woman, etc.

Let's also add in Blizzard's next MMO, which will have MMO's lead designer Jeffrey Kaplan working on it. While the entire legion of World of Warcraft subscribers won't abandon ship for Blizzard's next MMO, it is a rather safe assumption they'll lose a chunk of subscriptions.

What's going to kill World of Warcraft? The next wave of great MMOs.

Right now, we are in a very stale period of MMOs. How many of us checked out Age of Conan or Warhammer Online and went away thinking "I've done this before -- I did it in EQ, I did it in DAoC and I did it in WoW."

But we've only seen the tip of what these games are capable of providing, and as the industry moves away from the blueprint EQ created and WoW perfected, we should see more exciting and interesting games appear.

We'll see the beginning of this with The Old Republic, and WoW's next MMO will put the trend in full motion, but the true WoW killer will be a full gang of great MMOs. And yet, don't expect WoW to hit rock bottom. If EQ has lasted this long, World of Warcraft could still number over a million subscribers in 2015 even if it is no longer the king of the mountain.

(Note: Michael's statements were slightly misconstrued in the quoted article.  Based on his findings, 'Lilliputian-sized MMOs' constitute the next big growth spurt in the MMO market, but subscription-based MMOs like World of Warcraft will continue to grow.)

Suggested Reading:

 

Star Wars: The Old Republic Screenshots


Bioware is going for a distinctive look and feel for Star Wars: The Old Republic.
 
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, Games Examiner

A gamer since the days of the Atari 2600, Daniel began programming his own games on his Vic 20 and has always been interested in the nuts and bolts supporting the game. Daniel is based out of Dallas, TX. If you have any questions or comments, feel free to email Daniel.

Comments

  • Dan Taylor 3 years ago

    Spot on Daniel! I'm fully on board with the next gen of MMO's. You're right in saying that I did this with EQ, I did this with WoW, what's next? I'm also in agreement with Cai in saying that trying to build a WoW killer is futile. It's simply not going to happen.

    Re: IGA and Microtransactions/free-to-plays, I'm pretty sure that these titles and business model as a whole will help propel the next gen of MMO's. While some consumers are subscription only folks, there's clearly no longer denying that f2p's have their own unique following. Combining the attributes of each of these pay/play styles will most certainly be part of the 'next big thing'.

  • clear 3 years ago

    the big wow killer is any mmo that will spend more money on marketing and TV ads than Blizzard.
    its that simple.

    if we talk game mechanics than EvE online is the best.

    if we talk graphical content both artistic and technical, AoC is the top.

    if we talk number of players, Perfect world have over 10 million doing PvP in an open world.

    WoW is a great game, but is not the best in any specific criteria as of today, but marketing sells anything, it will even make a player argue that a 5 years old game looks better than any other game today? how about that !

  • rayban 3 years ago

    Marketing means squat in MMO land. You seriously think fancy ads are what makes people play 10+ hours a day nonstop? Good advertising will draw interest, but it doesn't keep them. Look at how many players City of Heroes, Warhammer Online, Age of Conan, etc., lost in the months after they made their big splash. WoW, on the other hand, just kept growing and didn't stop. Oh, and Daniel, I think it's going to take a litte more than six years for WoW to lose 10 million of its worldwide subscribers.

  • michael cai 3 years ago

    I never said MMOs based on these other models will "Whittle away" the WOW or subscription-based MMO base. I was misquoted there. In the forecast numbers, I actually showed subscription continues to grow although other models will be growing at a faster rate, partially due to the smaller revenue base and partially due to the low entry barriers for gamers. Very different demographics for now but what will be interesting will be 5 years from now, when all the kids/teens growing up playing Maplestory and all the other free MMOs, what will happen?

  • Tonev 2 years ago

    I have to say, very good read on the article and so true. I agree, in regards to your statement about kids coming up that play Maple story and similar titles.

    As my son, who is 13 years of age graduate to the next level of MMOs, I gave him a choice letting him test a good majority of them to include, Warhammer, DDO, Vanguard, Age of Conan, Everquest and guild Wars and to be honest in regards to the choices given, he preferred WOW out of all of them.

    As it stands now WOW is closer to a sand box, better socializing, its ease of use aspect is better than them all casual).

    One reason, I find a lot of games falling apart and this is really true with Warhammer is it tries to be ""too casual in respects to not putting in any accessories such as sitting, emotes that are actually fun to use (frankly game has nothing to offer other than grinding levels and then RR).

    I don't think TOR will be a WOW killer due to most of the WOW players I know don't even have a interest in the g

  • Tory 2 years ago

    I think this article is very good, and very on point, but misses one key factor. The age+ease factor. Look at the mass amount of players on say, Runescape, less than a joke of an mmo, just full of kids. There is a huge market for the younger crowd, as frustrating as they are. WoW is huge because to be honest, the in game control is very good, and there's tons and tons of end game content keeping players there. They also built up to it, so they kept everyone interested through lvling, now with such a large base they can expand on end game content. To be honest I don't care what MMO is next, I am just sick of this cookie cutter bullshit. MMO's used to be difficult, back when it mattered if you died, and the game did not give you everything. The next WoW killer is one just like it, a no risk, incredibly easily played game that catches the younger crowd as well as the more mature crowd. Warhammer etc sucked because its what we have 20 of already.

  • Tory 2 years ago

    Some originality and difficulty would be excellent. All these games are merely going where every other MMO has gone, and stopping. They need to try going farther with graphics, gameplay, everything. DC online and all those truly won't kill WoW because there won't be enough of a kid player base. WoW and runescape will still dominate the 14 and younger crowd, which is fine, because the online gaming world needs no one under 18. Tonev, i just hope your watching your 13 year old, because they are all immature at that age, there is nothing you can do about it. They just continue to suprise me with their lack of maturity, intelligence, and parenting. Also, Rayban you are dead wrong. Marketing and gameplay are everything. An MMO like WoW could lose that player base almost instantly. People are constantly looking for a new MMO or game to play. You clearly know nothing of the MMO world, for all you need is a new shiny game, done well for once, and they are gone. Only a game.

  • Anonymous 1 year ago

    The writer misquoted Michael Cai. What an idiot.

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