While PC players may be accustomed to either creating or enjoying modded games, the possibility for Dragon Age: Inquisition mods to exist will be unlikely due to the way the game is being created on the Frostbite 3 engine. Answering a series of fan questions on July 21, Dragon Age lead writer David Gaider revealed that the upcoming release probably won’t have a mod override folder like fans saw in the first two installments of the series.
Gaider confirmed that the change comes as a result of Dragon Age: Inquisition appearing on a different engine. In addition to the game files directly not allowing mods, the developer stated that the new Frostbite 3 engine itself is supposedly already known to be hard to mod.
However, that doesn’t mean that there won’t be talented and knowledgeable fans that won’t figure out a way to be able to mod Dragon Age: Inquisition, but the act of doing so will be much harder than before due to the new engine architecture and the fact that Bioware isn’t implementing any kind of support to help the implementation of mods whatsoever. Currently, Gaider confirmed that the developer also doesn’t have plans to support mods in the future at this time.
Revealing other details about Dragon Age: Inquisition, Gaider reassured fans that the character of Cole was in good hands being written by Patrick Weekes for the game. While the game’s newly announced party member first appeared in a novel that Gaider himself wrote, the title’s lead writer comforted fans with his approval of Weekes’ interpretation of the character.
Dragon Age: Inquisition launches on Oct 7 for the Xbox One, Playstation 4, Xbox 360, Playstation 3, and PC. The game will take player to the war-torn country of Orlais as the head of the Inquisition faction that is battling to close rifts in Thedas that are allowing demons from the Fade to enter the physical world.