Development of any genre in any medium tends to push for increasing complexity and sophistication over time, operating under the assumption that an audience following certain trends over time will come to intrinsically understand more and more concepts as being part of the experience and demand more. So what happens when someone decides to look in the opposite direction and explore a concept through simplification down to its root functions? For one, Divekick.
The product of indie developer One True Game Studios, Divekick began life as a parody of a fighting genre many believe choked with needless complexities and impenetrable learning curves. Its brazen pride in its overly simple nature - specifically all in-game actions being produced through the two inputs "dive" and "kick" - earned it enough attention from the fighting game community to garner an appearance at last year's Ultimate Fighting Game Tournament 8, and with the newfound help of publisher Iron Galaxy Studios it's now bound for a domestic audience.
Divekick will be available for purchase on Playstation 3 (through Playstation Network), Playstation Vita, and PC this spring, with a handful more characters and one or two more gameplay wrinkles than it had in its UFGT8 build.
















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