The Evil Within director Shinji Mikami said in a report today from VG 24/7 that the game is not really of the same genre of Call of Duty: Ghosts and that they are deliberately not chasing the franchise’s audience.
Mikami said The Evil Within is more of a horror-style game rather than just a straight-up first-person shooter like Call of Duty: Ghosts.
Even the weapons in The Evil Within, Mikami said, are nothing special.
“We have traditional firearms in the game, but nothing fancy, because it’s traditional. And our moves are quite limited,” Mikami said. “As an accent, we have traps that you could place –– multiple type of traps, too –– or in the game, you see traps, you disarm them.”
Mikami described the traps as a “play option.” Gamers can either go in guns blazing or maneuver about The Evil Within with some strategy and stealth.
“You could use the traps pretty much any time. It’s a play option,” Mikami said. “You either use the firearm to play the game or you use traps to beat creatures. Or you can use sneaking to just avoid creatures, so more tactical and strategic. You can sneak through most of the game. Sneak, set a trap and hide.”
As for the horror and supernatural elements, Mikami said it was “very important” that The Evil Within combines a real world feel with that seething undercurrent of horror.
Mikami likened the game to the movie The Ring, with evil lurking just beneath the surface.
“It’s one of the attractive things in the game – you don’t really understand whether it’s real or not. It’s like that movie, The Ring, with the surface and the black side. You don’t know if you’re in the real world or not. I wouldn’t want to say.”