As Splinter Cell heads toward the next-gen consoles Xbox One and PlayStation 4, Ubisoft animation director Kristjan Zadziuk admitted that the game hasn’t yet found its formula, according to a report today from VG 24/7.
In an interview with Official Xbox Magazine, Zadziuk said he believes that the Ubisoft IP isn’t like the studio’s other games like Assassin’s Creed, which have figured out exactly what they are in terms of gameplay.
But, Zadziuk said the idea that Splinter Cell is “still evolving” as a franchise is an exciting prospect.
“If you look at them, there's no two Splinter Cells that are the same,” Zadziuk said. “They've all evolved and adapted. That, to me, is what makes it really exciting”
Zadziuk said that the studio is getting closer to figuring out exactly what Splinter Cell looks like, and maybe it doesn’t fit the mold of a best-seller like Call of Duty.
“We're getting closer to what that game is, and maybe it isn't necessarily about Splinter Cell being a 15-16 million Call of Duty-type best-seller,” Zadziuk said. “Maybe it's just about it being the best Splinter Cell that it can be.”
One thing for certain, Zadziuk said, is that Splinter Cell won’t borrow from its Ubisoft contemporaries just because they like a concept from Assassin’s Creed 4 or Far Cry 3.
“It's not like we sit around and go 'I'm having that'; it's what works for each game,” Zadziuk said.