Bach said the much anticipated Mirror’s Edge sequel –– or prequel –– took so long to develop because he wanted to pitch EA with a game he could be proud of, reports VG 24/7.
“Not until we knew what we wanted it to be and felt comfortable we then pitched it to EA. Then usually when we like it, everyone else likes it,” Bach said.
Bach painted DICE as the culprit to why it’s taken several years for the next Mirror’s Edge to come to fruition, denying that EA had any inkling to hold the game hostage or withhold funding.
“We are the development studio with creative freedom, I would argue. We would not try to pitch something that we didn’t believe in, and that takes time,” Bach said. “Sometimes you want something but you don’t really believe it will pan out that well.”
EA’s Patrick Söderlund told GameReactor last month that he was “blown away” at DICE’s pitch for the new Mirror’s Edge.
“She pitched an idea that frankly could only be built on gen 4, is a stunning concept, and when she came to us we knew we had it,” Söderlund said, referring to producer Sara Jansson.
Though there’s no release day or official title, gamers can expect the new Mirror’s Edge sequel –– or prequel or some other concept –– to be released on PC, PlayStation 4 and Xbox One.