According to a report today from VG 24/7, DICE creative director Lars Gustavsson said he believes Battlefield 4 has a great campaign story to tell, and that the studio’s taken much of what they’ve learned from developing the single player to help advance its multiplayer.
In an interview with CVG, Gustavsson said only the future will tell in terms of how the single player mode of Battlefield 4 will be received, but said the development team has learned and will continue to learn by building the campaign.
“As a team and a studio we’ve learned so much from crossbreeding between single player and multiplayer,” Gustavsson said. “The whole concept of 'Levolution' in many ways comes from single player, and our exploring how we could bring drama and interaction to the world.”
Gustavsson said the feedback on Battlefield 3’s campaign wasn’t a positive as he’d hoped for, but the development team did learn that gamers expected the single player mode to be more open.
In Battlefield 3, Gustavsson said, encounters went like “pick up that one or kill that one,” which he said was boring.
But Battlefield 4 will open up encounters, giving players more freedom to decide how to approach the game, Gustavsson said.
“Players want to feel smart about what they’re doing,” Gustavsson said.
Gustavsson also said the development team made a promise to unify Battlefield 4 more, using multiplayer tactics like controlling a squad and implementing them in the campaign mode to engage enemies.