In a report from the PS Blog, Bungie's David Dague discussed how Destiny will be focused and centralized around how much time players spend with the game and the choices they make.
"It’s all about choices. The first step you take in the game is the most important one.
"Given the different ways of playing Destiny, and given the fact that the game is completely dynamic and will be different every time you experience it with other people, the amount of time that we’ll be relevant to the gamers who decide to play it is something that we think will be a very long life-cycle.
"The idea is to create a world that you can visit over and over again. We’re giving players the complete control of their experience with Destiny.
"They make decisions as to what they are participating in, they choose their path. But everything that they will do will have them in this living social world where they will cross paths with other heroes," Dague said.
Player choice is clearly going to be central in Destiny. This is evident from the different levels of customization, to the in-game choices that players will be making. Choice is an aspect of a game that developers often talk about, but it's clear in the gaming experience when they deliver it.
With the evolution of the open-world game and various elements of the RPG experience being seamlessly incorporated more often, player choice is something gamers will eventually come to expect.
Bungie's Destiny will be hitting the Xbox One and PlayStation 4 sometime during the year 2014. For all of our latest exclusives, previews, reviews and features, follow us on Twitter and like us on Facebook. Game On.