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‘Destiny’ design director explains why game can’t be compared to MMOs

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Jason Jones has provided some comments in regards to comparing his upcoming project, “Destiny,” to massively multiplayer online games. In a long interview with the Game Informer website on Dec. 11, the design director disclosed that comparing the two properties is “kind of an apple and oranges thing,” adding that “Destiny” is more of an action game. You can check out some screenshots from the new intellectual property in the slideshow located to the left of this article and his comments below:

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It’s kind of an apple and oranges thing, so I don’t want to draw too many comparisons, but I think that at its heart, what people are going to enjoy and engage with the game in Destiny is the action game. It’s ultimately this fantasy of being the super powerful change agent in the world, in a very analog, dexterity, skill-based way.

Jason Jones went on to state that players expecting an action experience from a massively multiplayer online game will most likely be disappointed within a minute of playing the product. The development team is making sure that “Destiny” won’t be suffering from the same fate. The forthcoming title will be a first-person shooter first with many of the MMO and social elements being added on top of the core gameplay. You can take a look at his statement below:

I think the MMOs have different fantasies. There are some action-y, shooter-y games in that space. But I think after 30 seconds or a minute playing them, the gamer came to have an action experience, they’re going to be disappointed. We want to be the opposite. People that sit down and pick up the controller in Destiny, the first 60 seconds, we want them to be hungry to see their first bad guy, to have that first interaction. The experience that’s most important to remember, that we are trying to create anyway, is that when players have that first hands-on interaction with the controller, they’re going to feel like they’re in a great shooter and that any of the story or progression lessons that we’ve learned from MMOs that we’ve brought from that space or from social games, that those are going to add on to that experience instead of coming first. I can talk about hotbars and red dots and stuff like that. I think those are just all aspects of that top-level action versus social progression game. We’re building one of those. I won’t be disappointed if nobody calls us an MMO.

A multiplayer beta for “Destiny” is expected to begin next summer. The PS3 and PS4 players will be able to access the play test first while the Xbox 360 and Xbox One users will have to wait a little longer. The final version of the highly-anticipated video game is slated to come out on all four consoles on Sept. 9, 2014.

You can order the products from Amazon in the following links: “Destiny,” PS4 and Xbox One. A few holiday deals can also be found in the following link from Holiday Deals.


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