Lars Bakken has provided some details regarding the competitive matches of his upcoming multiplatform project, “Destiny.” In a long video interview with the Game Informer website on Dec. 9, the gameplay designer at Bungie disclosed that the new intellectual property will definitely be faster when compared to the “Halo” video games.
Lars Bakken explained that the combat is more lethal in “Destiny” as players can take down their distracted opposition really quickly even without using a heavy weapon and super ability. You can find a few screenshots featuring the new intellectual property in the slideshow to the left of this article and his comments below:
Definitely faster. If we are to talk about lethality, it is certainly more lethal than ‘Halo.’ When you catch a guy with his pants down, you can take him out really quickly and that’s not even including using heavy weapon or a super to do that. But generally, you primary assault-class weapons are going to do a little more damage than what you do in ‘Halo.’
The game designer went on to explain that having a quick combat resolution is good for players on both sides of the equation. However, those who are good at playing “Destiny” will be able to “get away” some of the time during such encounters.
Lars Bakken led the multiplayer development of “Halo 3,” which was created by Bungie exclusively for the Xbox 360 before the studio decided to move on to work on the multiplatform project.
“Destiny” is a shared-world first-person shooter that features single-player, cooperative and competitive elements. An online connection is needed in order to play the PS3, PS4, Xbox 360 and Xbox One game.