But despite the linear story, Gallagher said players will feel as if they can play how they want.
“I won’t lie to you, the story’s linear,” Gallagher said. “It’s a single arc where Garrett sets himself up –– ‘I do not kill without good reason’ –– and the arc kind of follows that in a way.”
“But in the end you buy the game, it’s your game, I’m not going to say, ‘You must play like that.’ I think as a player, even though you’re going to follow the story, the tools that you choose –– Do you want to be the ghost, non-lethal, undetected, or (do you) kill as many people as you want? –– are up to you.”
The game adopts a “traditional cinematic approach,” Gallagher said, but the game also has a solid first-person feel.
“Basically you have this great first-person experience whereby Garrett internalizes. He’s very intellectual, very clever and he’s quite funny, but only inside his own head, so the only person who can hear that is himself, and you,” Gallagher said.
“What’s interesting is, in the cinematics we externalize that so you actually get to see his body language, you get to see how he uses his mask when he has to deal with other characters. It’s a nice, contrasted story-telling style that I think will be very effective.”
Thief is due out for Xbox One, PlayStation 4, Xbox 360, PS3 and PC on Feb. 25 in North America and Feb. 28 in Europe.