Any Call of Duty fan will tell you that one of the most frustrating, concurrent issues with the on-line multiplayer mode within the franchises is the connection. Running off a peer-to-peer network, lag, hit detection and host migrations have come to define the experience.
During the reveal of Call of Duty Ghosts for Xbox One, it was announced that the Xbox One version of the title will have dedicated servers that utilized the Microsoft cloud service. A fantastic counter to peer-to-peer networks, it won't "fix" all the issues, but at least make the playing experience a more consistent, reliable one.
Today, Mark Rubin, Executive Producer at Infinity Ward just dropped some exciting news for fans across all platforms; Call of Duty Ghosts will receive dedicated servers on all platforms.
"Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers."
This is amazing news for a franchise and should being a smile to anyone (everyone?) who has suffered from the Call of Duty connection issues. Be sure to let me know what you think of Infinity Ward ponying up the cash for a true, dedicated network to host their title. Do so by subscribing to me here and leaving a comment, subscribing to me on YouTube at YouTube/Pitmonkey and by following me on Twitter @NicholasGigante.