Originally printed in Scourge, Decree of Annihilation is one of 15 terrific Magic: The Gathering cards featured in Wizards of the Coast's From the Vault: Annihilation. This red sorcery spell will reset the board state, empty graveyards, and strip players of their hands, leaving players in top deck mode.
Decree of Annihilation - 8RR
Sorcery (Mythic Rare)
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling 5RR (5RR, Discard this card: Draw a card.)
When you cycle Decree of Annihilation, destroy all lands.
Decree of Annihilation doesn't often get cast. Most players love this card for its secondary use. When cycled Decree of Annihilation effectively reads: Red Armageddon, draw a card. Short of an opponent having Stifle, this is almost unstoppable. In a deck backed up with artifact mana producers like Sol Ring, Thran Dynamo, and Gilded Lotus you'll be able to keep casting spells while your opponent sits around and does nothing.
Just because most players cycle Decree of Annihilation doesn't mean it isn't right to hard cast it. If your deck is filled with cheap, efficient spells and more lands than normal hard cast Decree of Annihilation can work out in your favor provided one of your opponents isn't holding a Negate or Force of Will. That is, if you want to rely solely on drawing from the top of your deck. A better idea though is to use cards that flicker in and out of play. Argent Sphinx, Ghostaway, Banishing Light, and Fiend Hunter will all allow you to have a threat. Another way to abuse Decree of Annihilation is to play with creatures that have suspend, letting your threats enter the battlefield after you've blown up the world.
How will you use Decree of Annihilation? Please let us know in the comments or via social media.
For more information about the game, visit www.MagicTheGathering.com.