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Dean Hall to exit Bohemia Interactive, step down as head of Day Z

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Dean Hall, the transparent and community focused mind behind the both the Day Z mod and Day Z standalone will step down from his role as head of the project, and his position at Bohemia Interactive at the end of the year, Eurogamer reports.

Hall revealed quite a bit of insight into his decision to leave the project and studio, stating that he is a "grenade" and was built for a specific purpose.

Hall said,

I have a specific use. I'm really good at risk-taking and making other people take risks, I've always been good at that in my life. Like you say, maybe I've got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it.

"But eventually, that's the bad person to have," Hall continued, "eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."

While this bit of self realization and rare humility in the game design and production field may come as a bit of a shock, less surprising is the notion the Hall is simply homesick.

And also, I never intended to be here, and it's kind of like cooking in someone else's kitchen: I don't want to be constantly telling Bohemia that this is how I do it and this is the way we do it

Hall had originally been picked up by Bohemia on what he anticipated to be a 6-month stay to develop the mod for Day Z, which then turned in to a wildly successful standalone project. The Day Z standalone is still in "Early Access" for PC and has yet to see a full retail or digital release, but still stands as one of the best selling, and top played games on Steam.

While this news may come as a shock or a major blow to Day Z, Hall remains optimistic, and supportive of the title. Hall expressed that he would not leave the game in a debilitating or crippled state,

I would extend my involvement here as long as Bohemia wanted - needed - me,"

Hall also took to Reddit and Twitter to clear up confusion on the messaging and outlined that the announcement was intended to provide added clarity, and assure fans that he his not abandoning his creation immediately.

"To be fair... the most important element of the story is that I am continuing to work on DayZ for the rest of the year, and more if required," Hall said on a Reddit post related to the Eurogamer article, "it's better that everyone knows my intention now, all the "drama" and panic comments... and then in a week nobody will give a crap and we're back to normal."

Hall seemed quite optimistic, and in actions not necessarily expected of developers in gaming today, transparent and honest about the move in all his communication thus far. While no news comes of what Hall will inevitably work on or form regarding his upcoming studio, he did want to ensure that, just as he has with the Day Z community, he stays as communicative and open as possible.

"I guess most people would have not said anything," he shrugged, "but I want to avoid a Notch-like situation so that everybody knows that one day - publishers as well - I'm going to come knocking. But it's not going to be under traditional terms, it's going to be different.

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Joe also puts more opinion oriented articles on Hip Fire Gaming, a site he co-founded in order to progress the idea of positivity and dialogue about gaming, along with quick snippet news stories on the Hip Fire YouTube.

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