"Dead Space 3" has been lambasted in reviews this week for its action-heavy content -- a necessary addition to the series, according to "Dead Space" writer Antony Johnson.
"I'm personally a big fan of old-school survival-horror," Johnston told NowGamer Friday. "That was one of the main reasons I wanted to work on 'Dead Space.' So the greater emphasis on big action in the sequels means they're not really for me."
The third entry in EA's "horror" franchise has been lauded for its tight controls and impressive gunplay. But those improved features have come at the expense of less emphasis on frights, and more on standard action. It's an ironic twist for the series, which originally filled the tense survival-horror void left when Capcom took the "Resident Evil" franchise into Michael Bay territory. Johnston said Visceral Games was forced to go this route in order for the series to endure, calling it a "necessary evil."
"I know the developers always wanted to go bigger, in terms of scope. And I’ve mentioned before that the universe we created was huge, with lots of elements, which simply didn’t make it into the first game," he said. "So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale."