Jason Leigh has responded to concerns regarding the graphics and development of the upcoming Xbox One exclusive video game, “Dead Rising 3.” As reported by MMGN on Aug. 26, the senior producer of the project confirmed that the playable demo from this year’s GamesCom event was actually an old build that was “several weeks old.”
Jason Leigh also stated that the development team has “made a lot of ground” since then although he admitted that they still “got a little bit more ways.” In order to fix the issues, Microsoft has decided to lend a helping hand to Capcom Vancouver. The senior producer revealed that “tech people” are constantly driving from the Canadian studio to the Microsoft offices in Seattle, Washington and vice versa due to the close proximity. He also declared that “Dead Rising 3” will target 30 frames per second. You can check out his comments below (courtesy of MMGN):
We're targeting 30 frames a second and because we're based in Vancouver, and Seattle is where Microsoft is based, we're only three hours up the road so we constantly have tech people driving back and forth and they're helping us to make this a very smooth running game at launch.
Microsoft is responsible for publishing “Dead Rising 3.” The company is expected to release the video game alongside the Xbox One next-generation system, which will be launching sometime later this November in North America and other select regions. You can check out several screenshots from the forthcoming title in the slideshow near the top of this article.
The aforementioned Capcom Vancouver is the studio in charge of the development of the sequel. The same company previously worked on “Dead Rising 2.” You can pre-order the products from Amazon in the following links: “Dead Rising 3” and Xbox One